Artistically, this game looks quite impressive, but you really need to cut down on your use of fogs. Adding fogs here and there for atmosphere is great, but using them in every single map is a little overkill.
For example, the cave in your signature has this strange, light-rays fog going on, looking as if we're playing the game through a sheet of glass. While this fog is present on some other screens as well, what on earth is it doing on a cave map?
Overall though, don't take my complaint too seriously; I still think this is a really high quality game. The name of the project (and to a further extent the acronym) is a bit silly, but overall I think this is an interesting spin on Pokémon.