Thread: Development: New map names in FR
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Old April 4th, 2010 (7:33 PM).
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Quote:
Originally Posted by NarutoActor View Post
No, it's not about space with hex. It's about the amount. There are multiply asm routines that check the amount, and if the amount is not correct the game crashes.
I sat and looked at this post for forever, and BAM!

The ASM routine(s):
As you said, when it checks the amount of map names, if that amount doesn't match up to what's in the routine/routines, the game will crash, right? Well, what if you change the amount of names that ASM routine(s) looks for? That way, you can expand the table, and the routine(s) will match it properly. I wouldn't know where to look, but do you think that ASM routine/ those ASM routines could be modified?

EXAMPLE (note, I'm making an example, NOT writing out an entire ASM routine, as I don't know ASM)
Code:
Amount to look for: 9F:Map Name 128
Change the routine to do this:
Amount to look for: AA: Map Name 138.
Wouldn't that work?


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