How to prevent Emerald sound corruption
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May 3rd, 2010 (06:32 PM).
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Join Date: May 2007
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Quote originally posted by
You could probably make a backup of your sound-corrupted Emerald ROM, and then open it in a hex editor. Then, copy all of the bytes from an original Emerald ROM that were replaced in your hack (most of it was probably 00s, anyways) and save. Then, open your ROM in A-Map, see what's corrupted, and copy THAT data from your backup to your new ROM, and repoint. Voila.
It may be tedious (especially for long-ago started hacks), but it could be done.
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Doing that will most likely corrupt all your maps and scripts, since that's what causes the corruption in the first place. AdvanceMap repoints data to where the sound is, and if you try to "fix" the sound then everything that was repointed there would just get messed up.
DS-style 64x64 Pokémon Sprite Resource
Custom Sugimori-style Pokémon Sprite Resource
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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