How to prevent Emerald sound corruption
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May 4th, 2010, 01:36 PM
Not the Script Help Thread
Join Date: Dec 2007
Location: Goldenrod City, Johto
Originally Posted by
Doing that will most likely corrupt all your maps and scripts, since that's what causes the corruption in the first place. AdvanceMap repoints data to where the sound is, and if you try to "fix" the sound then everything that was repointed there would just get messed up.
That's why I said to find what got deleted after the fix, and repoint it to actual free space, suing the bytes from your old ROM.
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diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
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