Editing Move Animations
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May 4th, 2010 (7:46 PM).
Source engine coder
Join Date: Mar 2010
Location: Lost in a poorly sorted filesystem
In the attack data table, there might be a pointer to graphics and maybe a byte or two on the actual animations...
If so it might be possible to repoint and extend the table to program in fully functional moves with animations and other aspects, without overwriting.
If anyone experianced in the field, can they can find the time... Look in to it!
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