Script Help Thread (DO NOT REQUEST SCRIPTS)
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May 10th, 2010 (10:58 AM).
Starting Pokémon Obsidian
Join Date: Feb 2010
Location: Michigan, USA
No, 0x0 is the one you can't use in a script-initiated event. 0x1 would work perfectly in an event run with a script, and should be exactly what you needed. If 0x3 worked too, though, then no harm done, obviously.
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