Thread: Development: Cutscenes
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Unread June 5th, 2010, 10:38 PM
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knizz
 
Join Date: Aug 2007
Is it possible to make "cutscenes" (like in the intro) in a 3rd gen game using the ASM-command? As far as I know the asm-command stops the music- and graphic-updates. The code for the cutscene would have to call the correct parts of the main loop. (How can they be found?) And does backuping the graphic-memory guarantee that there are no glitches afterwards? (Or is there a function the refills the graphic-memory, so there's no need to do a backup)

I hope you understand what I mean.

knizz
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