Thread: Development: Pokémon Fire Red Hacked Engine
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Old June 9th, 2010 (3:55 AM).
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diegoisawesome diegoisawesome is offline
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The problem you're getting is because SMCA reads a value in FR from a script. And, since the patch deletes all scripts from the game, it comes up as an FF byte (which SMCA doesn't know how to interpret). You'll have to edit the starting map/position in hex.


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