Pokémon Fire Red Hacked Engine
View Single Post
June 9th, 2010, 05:21 AM
Also known as Chozo
Join Date: Feb 2009
Originally Posted by
The problem you're getting is because SMCA reads a value in FR from a script. And, since the patch deletes all scripts from the game, it comes up as an FF byte (which SMCA doesn't know how to interpret). You'll have to edit the starting map/position in hex.
Thank you diegoisawesome. Darthatron explained it to me last night and gave me the offsets so I could go edit it with hex.
Do you know why I couldn't get a level script to work in my start map? I'm assuming it's caused by the same thing.
Old hacks I liked back in the day:
Also Known As:
View Public Profile
Send a private message to Curt_09
Find all posts by Curt_09
Find threads started by Curt_09
Ignore Posts by Curt_09