Quote:
Originally Posted by diegoisawesome
The problem you're getting is because SMCA reads a value in FR from a script. And, since the patch deletes all scripts from the game, it comes up as an FF byte (which SMCA doesn't know how to interpret). You'll have to edit the starting map/position in hex.
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Thank you diegoisawesome. Darthatron explained it to me last night and gave me the offsets so I could go edit it with hex.
Do you know why I couldn't get a level script to work in my start map? I'm assuming it's caused by the same thing.