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Old June 29th, 2010 (05:31 AM).
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xGGxToiZ
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Join Date: Mar 2010
Location: We're now near the Tin Tower! . xD
Age: 19
Gender: Male
Nature: Modest
Quote originally posted by shiny quagsire:
Oh, quick reminder. you could also loop an animation by putting this instead:

Code:
EF FF 00 00
With that, it will continuously loop forever and ever, and ever, and so on.

Also, I always get a black screen when I do this. I repointed the first pointer to B00000, like you said. I go outside of a building, it's all black. Go into battle, it freezes. :\
Fixed it!

*edit*
I think I found the offset for some other animation! It's at 3cc290. I'm not sure what it is though, but it could be a trainer's animation.
3cc290 is for FR, right? Well, I replaced the bytes found there with this:
00 00 A0 08. Then @ A00000 I used altariaking's code. Then added 2 extra frames to my trainer sprite.

[bummer]I tested it in-game but nothing happened, I checked the tile viewer in real time and I saw no extra frame in it at all.[/bummer]

But I know it's located somewhere in there . .

P.S. I also tried to change the bytes after 3cc294 and nothing happened.
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