Animated Sprites in Ruby and FireRed
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June 29th, 2010 (5:31 AM).
We're now near the Tin Tower! . xD
Quote originally posted by
Oh, quick reminder. you could also
an animation by putting this instead:
EF FF 00 00
With that, it will continuously loop forever and ever, and ever, and so on.
Also, I always get a black screen when I do this. I repointed the first pointer to B00000, like you said. I go outside of a building, it's all black. Go into battle, it freezes. :\
I think I found the offset for some other animation! It's at 3cc290. I'm not sure what it is though, but it could be a trainer's animation.
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3cc290 is for FR, right? Well, I replaced the bytes found there with this:
00 00 A0 08. Then @ A00000 I used altariaking's code. Then added 2 extra frames to my trainer sprite.
[bummer]I tested it in-game but nothing happened, I checked the tile viewer in real time and I saw no extra frame in it at all.[/bummer]
But I know it's located somewhere in there . .
P.S. I also tried to change the bytes after 3cc294 and nothing happened.
. . .
Joined Mar 2010
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