PKSV - Pokémon Script Editor + GUI
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June 29th, 2010 (5:47 AM).
Join Date: Jan 2010
Location: Behind you.
Originally Posted by
It's working now, it was that I had the wrong offset. Here's the script anyway:
msgbox @text ' Hey, you, want some POKéMON?
= Hey, you, want some POKéMON?
if 0x1 jump :end
compare LASTRESULT 6
if == jump @noroom
addpokemon SNEASEL 5 = 5 NONE 0 0 0
storepokemon 0 SNEASEL
= You don't have enough room in your party.
= You got a \v\h02!
But another question:
How do I make it compile all of the script into 1 offset and not a bunch of them(or at least have a way to do that) ?:
@start <-> 0x6B0D97 (0xC bytes)
@text <-> 0x6B0DA3 (0x1D bytes)
@start <-> 0x6B0DC0 (0x3C bytes)
-> :end <-> 0x6B0DFA
@noroom <-> 0x6B0DFC (0xA bytes)
@noroom-msg <-> 0x6B0E06 (0x2A bytes)
@get-msg <-> 0x6B0E30 (0xE bytes)
. The first one always holds all the scripts that come after it. The @text offset could be used in things like Advance Text.
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