Quote:
Originally Posted by Amine
pretty good game , i finished the beta and i'm impatient to play the rest of it .
I love the retro style , the storyline and the using of the default battle system of rm2k3 .
but there is a thing that bothered me , in a battle versus a mareep he uses thunder wave that paralyse geodude but in the originals games no electrik atk can touch ground type pokémon even thunder wave .
anyway , keep the good work .
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Thanks. I totally forgot to apply paralysis resistance to ground pokemon.
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Due to my almost daily updates (which wont last long, semester B starts in 2 days :/)
Ive put a list of my update posts, with hyperlinks on the original post.
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Namewise, I want 'cratos' to differ; not be a usual name, I usually look upon usernames for guidence.
Necro has one word.
Vanish_21 is a word and a number.
XxLionheartxX has thoes silly X's that people put on their usenames.
XDR is just letters.
M is just one letter
Zero is a word-of a number.
He is the Controller of Battle; so something like "the_pink_princess" wouldn't do.
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Im just adding in some more catchable pokemon.
A pidgey, abra, poliwag and pichu.
Speaking of which.
This is the full pokedex. All pokemon that will be CATCHABLE in the game.
Wild pokemon will be plentiful. Species from gen1,2,3 and 4. But because of the hero's lack of pokeballs, he can only obtain them by beating corrupted versions of them Or reciving as gifts.
Ive chopped down some of the filler pokemon. Theres a good selection of each type from Gen 1 + 2 (Wevile, Leafeon and Glaceon are the exceptions)
Legendaries will act as Optional Super Bosses (like WEAPONs in FF games) Not catchable (minus mew)
-mainly because people don't usually use legendaries in general game.
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I may ask a mod to move this to game showcase, It's gone past the concept stage. So if you cant find it anywhere on the drawing board, go to games showcase.