Nameless Sprite Editor [Classic]
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July 12th, 2010, 02:49 PM
Not the Script Help Thread
Join Date: Dec 2007
Location: Goldenrod City, Johto
Originally Posted by
Update NSE 1.7-
Yay, it's finally here XD
Fixed some bugs
An overall speedup
Better, faster free space finding
More dynamics added to bookmarks, (Image lengths, more dynamic pointers, support for LZ bookmarks)
LZ Decompression and Re-compression on both images and palettes
Re-point compressed images and palettes, NSE will search for and change any referencing pointers
Automatically finds free-space or do it yourself in Advanced Mode
Get this dialog (above) by switching to
or let NSE do it automatically!
(Applies to both images and palettes)
Note(S): What this means-
This does not mean that you can change the size of compressed images,
-But rather means that you can edit the image and palette inside of NSE, export and import bitmaps, and a ton of other things.
I highly recommend you bookmark anything you re-point , so you don't forget the offset.
Yes, it's finally here!
Two things though:
What about images that are decompressed, but have a compressed palette? Or vice-versa? Maybe you could combine both offset browsing boxes and put checkmarks to determine whether one or the other is compressed (or not).
Second, you have a spelling mistake (Auto-abort if data is
big, should be
My other resources:
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
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