Battle Tower Pokémon Offsets (Pokémon Ruby)
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July 16th, 2010 (06:30 PM). Edited July 17th, 2010 by Chaos Rush.
im sexy and i know it
Join Date: May 2007
Location: Taylor Swift
After some researching, I managed to find out how to edit the Battle Tower Pokemon. The offset of the Pokemon Data base starts at
The offset in Emerald is somewhere around 0x5D97CC. I tried porting Emerald's list into Ruby, but I hit a brick wall when I couldn't find the offset. I
the pointer in Ruby was at 0x134F54, but when I changed the bytes there to repoint to where I pasted the Emerald Pokemon list, the Battle Tower Pokemon were exactly the same as Pokemon Ruby & Sapphire. So then I tried simply pasting Emerald's list directly over Ruby's (even though Emerald has a much larger list than Ruby's, lol), all that did was crash the game when I tried to make a Battle Room challenge.
Anyways, I don't think I need to explain how to change it, but at 0x4038E0 you see the bytes
, right? Yeah, and if you use GoldFinger, if you look up at the top while 19 is highlighted, you should see, "19 (25)". And Pikachu's hex number is also 25, meaning that the first byte is the species of the Pokemon. According to
, there are only two Pikachu you will encounter in the Battle Tower, so at 0x4038E0, change 19 to 18, and congratulations, 50% of all Pikachus will now turn into Arboks.
I'm too lazy to figure out how to edit their moveset, but it's pretty easy, since the move bytes are very close to the species byte(s).
So here's some screenshots to prove that I'm not making up stuff:
I didn't edit the movesets, I just changed random 01s into 00s to change some of their species numbers, which is why you see non Hoenn-Pokemon using illegal moves (their movesets originally belonged to Hoenn Pokemon).
Obviously, I'm no advanced hacker, but the reason why I'm posting this is because hopefully some of you advanced hackers can figure out how to port Emerald's Pokemon list over Ruby's.
EDIT: I did a little more experimenting, I pasted part of Emerald's list over Ruby's, and that doesn't exactly work correctly. Usually it freezes right before you battle a trainer, but if you manage to make it into battle, the Pokemon use glitchy moves. One time where I made it into a Battle, when my foe Dustox attacked, it said, "Dustox used EXIT" and then it froze.
*Serebii.net - for posting the Battle Tower list that helped me find Ruby's offset
*Peterko (a member at Smogon) - for making
that helped me find Emerald's offset
*HackMew - for making A-Trainer, which I used to mimic some Battle Tower Pokemon to help me find the offsets for both Ruby and Emerald
*Whoever made GoldFinger, the hex editor I used to find everything.
Also, this might help with research, but here's a patch for Ruby that makes some Kanto Pokemon appear in the Battle Tower with unfitting movesets:
(1.8 KB, 10 views)
(Save to Dropbox)
DS-style 64x64 Pokémon Sprite Resource
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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