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Unread July 19th, 2010, 03:25 PM
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Manipulation
it's a mad world
 
Join Date: Nov 2008
Location: Salisbury, England
Age: 18
Gender: Male
Quote:
Originally Posted by Darthatron View Post
IM Address: [email protected] (Yes, it's MSN)
Name: Darthatron
Position: Advance-level Scripter and/or ASM Hacker
Proof of Work:
Scripting:
Spoiler:
A basic WHIRLPOOL script:
Code:
#dynamic 0x800200
#include stdattacks.rbh
#define WATERTILE 0x12B                   ;FireRed Ocean Tile. Change this value to
                                          ;whatever the default ocean tile is.
;-------------------;
;SCRIPTS START HERE!;
;-------------------;
#org @main
lockall
checkattack ATK_WHIRLPOOL
compare LASTRESULT 0x6                    ;Check if any Pokemon in the party knows the attack.
if 0x1 goto @nowhirlpool                  ;If not, goto @nowhirlpool
setanimation 0x0 LASTRESULT
bufferpartypokemon 0x0 LASTRESULT
bufferattack 0x1 ATK_WHIRLPOOL
msgbox @string2 MSG_YESNO
compare LASTRESULT 0x0                    ;Did PLAYER pick the "No" option?
if 0x1 goto @endnow                       ;If so, goto @endnow
msgbox @string3 MSG_KEEPOPEN
closeonkeypress
doanimation 0x25                          ;Use Pokemon animation.
waitstate
call @whirlpool
releaseall
end

#org @nowhirlpool
msgbox @string1 MSG_NORMAL
end

#org @endnow
releaseall
end

#org @whirlpool
getplayerpos 0x8004 0x8005
setvar 0x800C 0x0000
copybyte 0x020370D4 0x02036E58            ;Prepare the PLAYERFACING variable (for signpost scripts).
compare 0x800C 0x01                       ;Is the player facing down?
if B_TRUE call @down
compare 0x800C 0x02                       ;Is the player facing up?
if B_TRUE call @up
compare 0x800C 0x03                       ;Is the player facing left?
if B_TRUE call @left
compare 0x800C 0x04                       ;Is the player facing right?
if B_TRUE call @right
setmaptile 0x8004 0x8005 WATERTILE 0x00   ;Set the tile infront of the player to passable.
special 0x08E
return

#org @up
subvar 0x8005 0x01                        ;Subtract one from the Y Value.
return

#org @down
addvar 0x8005 0x01                        ;Add one from the Y Value.
return

#org @left
subvar 0x8004 0x01                        ;Subtract one from the X Value.
return

#org @right
addvar 0x8004 0x01                        ;Add one from the X Value.
return

;-------------------;
;STRINGS START HERE!;
;-------------------;
#org @string1
= The WHIRLPOOL is strong!

#org @string2
= The current is strong!\nUse WHIRLPOOL?

#org @string3
= [buffer1] used [buffer2]!


ASeMbly:
Spoiler:
Yeah, I don't really know how to show proof of ASM Hacking... But... These are the bytes which limit the overworld sprites in each game, which I found by disassembling the ROMs:
Code:
FireRed:    0x005F2E0; 0x97 (151)
LeafGreen:  0x005F2E0; 0x97 (151)
Ruby:       0x005BC28; 0xD9 (217)
Sapphire:   0x005BC2C; 0xD9 (217)
Emerald:    0x008E6C4; 0xEE (238)
These values need to be increased to expand the OWs available in game.

E.G: Changing the Byte at 0x005F2E0 (in a FireRed ROM) to 0x00 would cause all OW Sprites to become the 'little boy'. :)

EDIT: Except the male player sprite.


Side Note: Just so you know, I don't hack all the time and I am not very imaginative... :D
The script is pretty well done; I noticed one error, though. The ASM looks pretty dandy: you're in. :)

Quote:
Originally Posted by Sokaballa View Post
Hiya. I'm sorta new here and when I stumbled across your thread, I saw that you might need a storyline writer. Seeing as how that's the only thing I can do, I'll gladly apply. I have no experience, per say, with hacks so far, but I have what is truly (in my opinion) a good story for a hack. So...

IM Address: [email protected] (It's on messanger, I was just an idiot when I signed up and didn't put hotmail lol)
Name: Sokaballa
Position: Story-line/Idealist
Proof of Work: Uh... Yeah. Sorry 'bout this one... lol. I have a storyline made up, and would be happy to pm it to you. I'm not sure how to do the spoiler thing yet, cause I NOoB HaRdd.

Thanks!
...uh, you do need some proof of work. D:

Quote:
Originally Posted by sean777 View Post
Sorry to sound rude but your maps are horrendous and really need some reworking. Look at maps made by people in the MRT (sasquatchd00d) and some of GameFreak's maps.

Uh, I guess they're pretty good; not really a fan of the two later styles, though. They are done well, though: you're pending. I'd like to see more than just world map inserting which is something I can do myself. Perhaps more proofs and proofs of other stuff you can do?
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