EDIT: Nope... I did it again. Did everything the same except for using the first sprite and not the second. The game still doens't get past the intro. If anyone knows what may cause this, please help.
I'm not sure what the problem is. What offsets did you use for each table?
If you're using a 16x32 sprite, then the data for the first frame pointer should look like:
00 00 93 08 00 01 00 00
if 930000 is the offset for the first frame. The next line of code would be:
00 01 93 08 00 01 00 00
00 02 93 08 00 01 00 00
If you want, you can send me a copy of the patch you have and I'll try to take a look when I can. I've inserted over 40 sprites with this method, so it's almost second nature to me at this point.
Just tell me which offsets you used for all the tables.