ahh, OK. you should have been more specific, and i should have used my head X) (i'm really bad about that lol)
message @text ' Hi, would you like me to show you around town?
msgbox YES ' follow me!
if false jump @no
applymovement PLAYER @mov
appymovement <person> @mov
callstd MSG_NORMAL ' oh,..... some other time then?
m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up say_ walk_up end
= Hi, would you like me to show you around town?\nfollow me!
= oh,..... some other time then?