Quick Research & Development Thread
View Single Post
August 20th, 2010 (2:28 PM).
Oh god the bees
Quote originally posted by
I would guess that the code is spread throughout the ROM. For example, in
, JPAN revealed that he found the routine which, during a battle, checks the player's acquired badges. However, the routine which checks what badges the player has in order to prevent the player from using Surf too early, for example, is probably located elsewhere. I don't know if the badge flags are at a fixed address in the RAM or not but if they are, you should put a break-on-read on those addresses and then disassemble the routines around wherever the game breaks.
View original post
The flag locations are probably DMA-protected, as with the variables...
Any other ideas?
My other resources:
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
Diego's Miscellaneous Patches
GBA Intro Manager
The Secret Sauce: Triple-Layer Tiles
Joined Dec 2007
View Public Profile
Send a private message to diegoisawesome
Visit diegoisawesome's homepage!
Find all posts by diegoisawesome
Find threads started by diegoisawesome
Ignore Posts by diegoisawesome