Quick Research & Development Thread
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August 20th, 2010 (2:28 PM).
Goldenrod City, Johto
Quote originally posted by
I would guess that the code is spread throughout the ROM. For example, in
, JPAN revealed that he found the routine which, during a battle, checks the player's acquired badges. However, the routine which checks what badges the player has in order to prevent the player from using Surf too early, for example, is probably located elsewhere. I don't know if the badge flags are at a fixed address in the RAM or not but if they are, you should put a break-on-read on those addresses and then disassemble the routines around wherever the game breaks.
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The flag locations are probably DMA-protected, as with the variables...
Any other ideas?
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