View Single Post
  #31    
Old August 24th, 2010 (08:32 PM).
JPAN JPAN is offline
pokemon rom researcher
 
Join Date: Dec 2008
Posts: 100
I found something disturbing. There are no variables above the first 0x4000 set. Variables nearing the 0x5000 set start by overwriting the pokemon data at the Breeding center, and variables from 0x5ef4 to 0x7fff are inside Box space, meaning that there is nearly no variables usable in-game.
The reason we can use those variable spaces is because the game has no variable check for values other than 0x4000 and 0x8000. So, up until now, all variables we use in the upper scale are permanently damaging the game file.
Also, trainer flags correspond to the normal flags 0x500 to 0x700.
__________________
Here are the links for my work


Currently working on:
Battle Script Documentation
Another large project
Reply With Quote