Quick Research & Development Thread
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August 24th, 2010 (8:56 PM).
im sexy and i know it
Originally Posted by
I found something disturbing. There are no variables above the first 0x4000 set. Variables nearing the 0x5000 set start by overwriting the pokemon data at the Breeding center, and variables from 0x5ef4 to 0x7fff are inside Box space, meaning that there is nearly no variables usable in-game.
The reason we can use those variable spaces is because the game has no variable check for values other than 0x4000 and 0x8000. So, up until now, all variables we use in the upper scale are permanently damaging the game file.
Also, trainer flags correspond to the normal flags 0x500 to 0x700.
I really hope that's just FR/LG... because I'm generally using variables from 0x5000 to 0x7FFF in my hack.
Untitled Pokémon fangame (pictured above) |
Final Fantasy II NES retranslation
Mother 1/EarthBound Beginnings Color Restoration for GBA
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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