Quick Research & Development Thread
View Single Post
August 25th, 2010 (03:12 PM).
pokemon rom researcher
Join Date: Dec 2008
Quote originally posted by
Wow, this is really bad...
I wish I could help, but I can barely do anything in ASM.
Also, up to what point are the 0x5000 variables okay, would you say?
View original post
I think what would be best right now is to choose variables in an area you are not going to use. For instance, if your hack doesn't use the breeding center, you can use 0x4e4a to 0x4ed6. The 0x5000 variable is located in a location that is unknown, so I can't say what it will break, if it breaks anything at all.
On a more positive sidenote, I managed to make the game save a location of my choice to the 1f bank, and it affected nothing adversly, so it should be possible to recreate the variables there, with some work.
Here are the links for my work
ASM Tutorial Document
Study on the special and special2 commands
*now all specials accounted for*
How to change multichoice boxes
Pokemon data decrypting (asm code)
Fire red map sizes and tile information
Pokemon Fire Red Hacked Engine
Currently working on:
Battle Script Documentation
Another large project
View Public Profile
Send a private message to JPAN
Find all posts by JPAN
Find threads started by JPAN
Ignore Posts by JPAN