Quick Research & Development Thread
View Single Post
August 25th, 2010 (3:44 PM).
Oh god the bees
Join Date: Dec 2007
Originally Posted by
Luckily, all Save functions seem identical (with the exceptions of a few pointers), so saving should be easily solved. Repointing variables to solve the problem should also be simple. It's the loading that will take a while to crack, as I've yet to find that function. Also, the new variables will be limited to 0x800 (one block), and finding 0x1000 bytes in the RAM that are free in a joint space should also be problematic.
But, for now, keep using that 0x5030 variables. A fix shouldn't be far out.
By the way, if you can find an empty RAM location with the needed space(should be near the end), it would make things easier.
How would you go about seeing if a RAM location is empty? Is there a special method, or do you just look and try to find a ton of 00s?
If the second one is right, try 0x02FF0000. Found it randomly.
My other resources:
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
Diego's Miscellaneous Patches
GBA Intro Manager
The Secret Sauce: Triple-Layer Tiles
View Public Profile
Send a private message to diegoisawesome
Visit diegoisawesome's homepage!
Find all posts by diegoisawesome
Find threads started by diegoisawesome