[RMXP] Pokemon Chronicles: The Sands of Time
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August 31st, 2010, 10:34 AM
♥ These Perfect Abattoirs ♥
Join Date: Dec 2008
Location: Pavonis Mons
Originally Posted by
wasn't this a hack with like 200 maps?
Anyway its looking good, I hope you keep the part about the brotherhood, I thought that was extremely creative and unique. Also didn't Drifellin fly you places in the old game? (Because honestly I think it would eat me before I got in it,
, all kidding aside Drifellin looks pretty cool). Some of the tiles look a bit outdated, you may want to browse deviantart for some public tiles.
Yeah. I :cer_love: maps.
The Brotherhood are still the main antagonists, with a bit of a facelift to make them more epic.
Driffelin airports will of course still feature.
About the tiles... HG/SS tiles I find somewhat garish and DPPt tiles just look reallky depressing... I'm hoping to make the game half way. It is difficult, as we don't have a tile spriter, to make unique tiles. In an ideal world, with a tile spriter, every town would have a unique tileset. For example, I hope to make Radiant city look like Barcelona to fit with its Spanish theme:
But without tilers, I'll have to settle for the nearist existing tileset. At the moment I'm using a mixture of Alistair's and Calis Projects' tiles with a few of my own thrown in.
Thanks for the input :cer_smile:
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