Quick Research & Development Thread
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September 1st, 2010 (04:15 PM).
pokemon rom researcher
Join Date: Dec 2008
Quote originally posted by
JPAN! I have a HUGE problem!!
It appears that the RAM address you specified (0x0203E000) is used by the D/N system!!
What would be a good RAM address to use instead? (This is using BPEE)
EDIT: Also, the RAM address I changed it to doesn't seem to get refreshed upon starting a new game, with a game already having been saved!
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Well, 0x0203e000 is the start, but in Emerald, all up to 0x0203ffff seems free. So, just choose 0x1000 area or Ram from where the D/N lets up and use that.
Also, Emerald appears to load Flash-to-RAM only once, at the start of the first screen. Previously unused areas of the RAM shouldn't be deleted by themselves on New Game. So, use a script that only happens on the new game (set by one of the old 0x40xx variables, that the game clears for you) that clears the entire memory area for you.
Here are the links for my work
ASM Tutorial Document
Study on the special and special2 commands
*now all specials accounted for*
How to change multichoice boxes
Pokemon data decrypting (asm code)
Fire red map sizes and tile information
Pokemon Fire Red Hacked Engine
Currently working on:
Battle Script Documentation
Another large project
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