How to put a D/P or fakemon sprite into your ROM + backsprites
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September 2nd, 2010 (2:28 PM). Edited July 5th, 2011 by Tranitar.
Working on Pokémon Wraith
Why does this computer need to know where I live?
Picture Guide and Video Guide
Advanced Pokemon Sprite Editor
YAPE (Yet Another Pokemon Editor)
First. Choose your sprite, I will be using Buneary
Second. the Width and Height, Both at 64 (easily done with attributes)
Third. open your sprite with Irfanview
Fourth. Go to Image and click Decrease Color Depth, 16 Colors
Fifth. Open pallete click the color closest to <- this side of the screen
and change it to the backround color, on the backround color to ->
this side change it to black.
Sixth. Save it as a different name then the other one (Preferablly save the first image as -Pokemon Name- Un, and the second one -Pokemon Name- In, Un standing for Unindexed, In standing for Indexed, Unindexed was before we changed the color depth and pallete, Indexed is after we did)
Seventh. So now you should have something two files named something like -Pokemon Name- Un and -Pokemon Name- In, when you open the Indexed one in paint it will look screwed up,Open up a second paint and do this CTRL+A select all and CTRL+C copy it, paste the Unindexed version of it in the Indexed Version of it and save it and delete the unindexed file
save the indexed file as -Pokemon Name- In.
Eighth.Open Advanced Sprite Editor go to the pokemon you are going to erase, click Edit, Click Import all, Double click the indexed sprite, Click update Sprite Pallette, and click the Button to the left of that, if it says something about aborting click the red X of the box that appeared, but if the bottom 2 sprites on the left are good dont click the button to the left of update sprite pallette. Finally click Okay and then Write to Rom, Click Find Free Space and type the code into the start offset and Click okay.
Ninth. Close Adv
anced Pokemon Sprite Editor, and Open your ROM with YAPE and edit your Pokemon.
For backsprites get a picture of a back sprite, and follow steps 1 - 8, yes the attributes still must be 64 x 64
Joined Sep 2009
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