Thread: [Tool] DS Map Graphics Editor
View Single Post
Old October 9th, 2010 (11:50 AM).
Link_971's Avatar
Link_971 Link_971 is offline
French Rom-Hacker
Join Date: Jul 2006
Location: France
Age: 23
Gender: Male
Nature: Relaxed
Posts: 212
Send a message via Windows Live Messenger to Link_971
Originally Posted by Team Fail View Post
Another cool feature to throw in a later release, though, is a camera angle editor. Ya know, with the Crazy Zoom code and all...
Why not, but no for today!

Originally Posted by mindfreak View Post
Can this only move the big objects? (like houses and stuff)
Or can you also edit the grass/Trees?

I work on texture editing.
For models, that's simple, but you can choose what you want for every model in the Map.

Originally Posted by PokémonShinySilver View Post
Looks to me like it's pretty easier than all other generations.
However, I'm not sure if the grass and house are in the same objects. Are they different again? Or is the grass an object?

It's more harder than 3G.
Because models (houses, buildings) and textures (grass, trees) are separate in the Map.

That's why i've made other modes.

Originally Posted by Gigatom~ View Post
I've got one question. How will we be able to edit the models?
Have you thought of an Editor in the Map Editor (would be more comfortable), or
how will we make them ?
I don't now anything about 3D Models and those things, so maybe this questions would be stupid

For models, you don't need see anything.
But you can use the fantastic Yet Another Map Viewer, if you want.

Reply With Quote