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Old October 9th, 2010 (12:22 PM). Edited October 10th, 2010 by jota_rdk.
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jota_rdk jota_rdk is offline
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
Posts: 98
What is instant movecamera?


This type of script serves for make a movecamera instantly.

It is very useful for to make good scripts. And don't need know how make a simple movecamera with applymovement comand. I explain all you need know for make a instant movecamera script in this tutorial.

Before continue, I want give special thanks to R!cci.

And excuse me for my english


Could you put an example?


Sure. Here I put an example. Is a youtube video uploaded by me:







How I make a instant movecamera script?


This is the interesting part. First, you must know the commands that we will utilize. These are the next:
  • fadescreen 0xA
  • movesprite 0xA 0xB 0xC
  • Special 0xA
  • writebytetooffset 0xA 0x2025734/2025736
Now, I will write the script body:

Code:
 
org @start
[script before instant movecamera]
[instant movecamera 1]
[script into instant movecamera]
[instant movecamera 2]
[script after instant movecamera]
release
end
Why the colours? Because so you will understand better. I will put my script for you see how make a instant movecamera script:

If you don't know how to use movesprite comand, you should revise this spoiler:
Spoiler:
movesprite 0xA 0xB 0xC

Here, you must put the minisprite number in advance map. If you want that dissapear hero, you must put FF
Simbolize the x-axis
Simbolize the y.axis


Code:
 
org @start
lock
faceplayer
msgbox @text1
callstd 0x6
fadescreen 0x1 
special 0x113 (serves to separate the camera of the hero)
writebytetooffset 0x12 0x2025734 (will move camera instantly in the x-axis to her new position)
writebytetooffset 0xC 0x2025736 (will move camera instantly in the y-axis to her new position)
special 0x8E (will update the screen)
movesprite 0xFF 0x9 0x4 (You must move hero to his original position)
movesprite 0x1 0xA 0x4 (You must move all minisprites that appear in the screen to his originals positions)
fadescreen 0x0 
pause 0x40 (will stop the game during the time that you want)
msgbox @text2 (simple message)
callstd 0x6
fadescreen 0x1 
special 0x113 (You must write this command again)
writebytetooffset 0x9 0x2025734 (will move camera instantly in the x-axis to original position)
writebytetooffset 0x4 0x2025736 (will move camera instantly in the y-axis to original position)
special 0x8E (will update the screen)
movesprite 0xFF 0x9 0x4 (You must move hero to his original position again)
movesprite 0x1 0xA 0x4 (You must move all minisprites that appear in the screen to his originals positions again)
special 0x114 (Camera will join to hero movement)
fadescreen 0x0
msgbox @text3
callstd 0x6
release
end
 
#org @text1
= Excuse me.\nWhere is alex's house?
 
#org @text2
= This is alex's house.
 
#org @text3
= Ok. Thanks!


How I use a writebytetooffset comand?


writebytetooffset 0xA 0x2025734 / 2025736

Position coordinate
Simbolize the x-axis
Simbolize the y-axis

For example, if you want to move the camera to 0017 (x-axis) and 000C (y-axis) You must put:

writebytetooffset 0x17 0x2025734 (this is the x-axis)
writebytetooffset 0xC 0x2025736 (this is the y-axis)
(you don't forget of special 0x8E comand)


Tutorial by javi4315 (jota_rdk here xD)
Special thanks for R!cci

if you have any doubt tell me.

I hope you enjoy this tutorial

Greetings!
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