Quick Research & Development Thread
View Single Post
October 11th, 2010 (05:48 PM).
STOP HIM SAM, HE'S GONNA TELL US A STORY!!!
Join Date: May 2009
Location: Hoenn Safari Zone
Quote originally posted by
Realistically, how much work would be needed to change the 64x64 pixel limit in the 3rd generation games to the 80x80 pixel limit used in the 4th generation games? Please don't tell me it's hard or a lot of work. I'm genuinely interested in what would have to be done to increase the limit as it would be extremely beneficial to lots of people, especially as it would allow much higher quality sprites to be used as well as being able to import the 4th and 5th generation pokémon without (too much) resizing.
View original post
You would need to modify the games ASM code, which would be a pain and would be way too hard. And, the sprites would go outside the picture box in the status screen. In other words, it's really hard, and it's just not worth it.
CitrAGB, a GBA emulator for 3DS!
Replacing GameFreaks Introduction (Custom Intros)
Script Editor Advance
ASM Programming Tutorial
Using Berry Bag for Item Selection
Using Normal Bag for Item Selection
Coming Soon/Working On:
View Public Profile
Send a private message to Shiny Quagsire
Visit Shiny Quagsire's homepage!
Find all posts by Shiny Quagsire
Find threads started by Shiny Quagsire
Ignore Posts by Shiny Quagsire