Pokémon: Forever Lost
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October 19th, 2010, 07:32 PM
Team Malachite Spriter
Join Date: Jul 2010
Location: Anywhere but there
First off I'd like to say that this is looking nice. Well, while my writing my lack I'll attempt to critique on some of the sprite works so far. (Don't expect it to be award winning since I haven't been able to sprite for awhile)
Originally Posted by
Chelsea is a calm and collected gym leader recently returned from a long voyage overseas. She loves a good challenge and has traveled the world in search of the best, most exciting experiences. From the helm of her boat,
Star of the Sea
, she has sailed through sun and storm alike across faraway seas toward distant lands. No one is sure where Chelsea comes from. When asked about her past she beams a knowing smile as her answer. She arrived in the Hawthorne region years ago and slowly moved up the ranks among the region's Pokemon trainers, dazzling her opponents with the power of her Pokemon and the serene composure with which she commands them. As a veteran ocean traveler she naturally focuses on training Water-type Pokemon who are so valuable in her travels. While in Hawthorne she is the leader of the region's volunteer search and rescue unit and whether there is disaster looming on the horizon or simply a lost traveler in need of assistance she is ready not only to send planes and boats of rescue teams to affected areas, but to lead them personally.
I like the backstory behind Chelsea, not too complex, and not extremely simple. I can foresee a sub-quest/game arc having to do with a search and rescue or storm but we'll have to wait and see.
Now onto the mugshot (Here's where the critiquing gets sloppy). The first thing that comes across my mind is the arm, I don't know about everyone else but it seems that from the perspective at this given moment makes it come off as muscular. Either shrink the elbow to fit with proportion or adjust the body to accommodate for it. The other issue seems to lie with your outlining, at some parts the lining can be light like in the collar and the sleeve areas. Finally the shading is good, although with places like the face and neck is choppy. I can also tell that the style differs from the Emma mugshot so that needs to be taken into account.
Vivvian's Sprite (redesign)
I have to admit, the scratching looks good here while the problems again lie in the outlines and the shading. Make the outlines darker to have the fuller effect as apposed to outlines that are almost the same color as the base. Now with the shading I think that you could possibly use a brighter or more dynamic pallet.
Sorry if this wasn't up to par, I'm just trying to get back in the saddle after such a long hiatus.
Last edited by NovaStar; October 20th, 2010 at
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