: Emerald hack:
Pokémon CrystalDust [BETA 2 RELEASED!!!]
View Single Post
October 23rd, 2010, 03:47 PM
Not the Script Help Thread
Join Date: Dec 2007
Location: Goldenrod City, Johto
Originally Posted by
I see. I was thinking of the latest Ruby Destiny hack, then, which I just revisited for the sake of getting my "brightness bearings." Sure enough, it wasn't noticeably darker than yours -- but somehow, the windows of the houses were made to light up! That's the trick I suppose--not the overall darkness level, but the contrast between the light of the windows and the darkness of the night tiles that makes the dark seem that much more "real" (not to mention the obvious fact that the windows lit up in G/S/C). But again, if this is the fault of the engine, or if it's only possible in Ruby but not Emerald, I'd completely understand. It's such a trivial detail, really.
But think about it this way. The fact that people are bothering to point out such trivial matters in this hack specifically indicates its level of refinement is already so high that the "trivial" things become suddenly more tangibly relevant. If this isn't clear enough indication that you've got something special here, just await the mass outcry later down the road when reports of the "sound not being stereo" come in.
Well, to do that, I would have to do setmaptiles to EVERY SINGLE MAP and reserve a palette for the golden effect, and I don't think I want to do that ATM...
And I see what you mean in the second paragraph. :D
My other resources:
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
View Public Profile
Send a private message to diegoisawesome
Visit diegoisawesome's homepage!
Find all posts by diegoisawesome
Find threads started by diegoisawesome
Ignore Posts by diegoisawesome