: Emerald hack:
Pokémon CrystalDust [BETA 2 RELEASED!!!]
View Single Post
October 23rd, 2010 (05:53 PM).
Join Date: Dec 2007
Location: Goldenrod City, Johto
Quote originally posted by
Agreed; too much work. But if you ever decide to re-visit the idea, consider the practical aspects of "limiting" your approach. Not every map has houses, and some maps (featuring houses not in cities, etc) won't need to stay lit at night either. In fact, you could limit the effect to select houses in select cities -- just enough to give off the "effect" without going overboard.
Just some food for thought... not that I know what any of this entails code-wise. I could be completely off-base here myself.
View original post
If I ever do create that, then that's probably not what I'd do.
I mean, whenever you walk into a house, its lights are on.
It wouldn't make sense, then, to have some on outside and some not.
But I'll consider doing that for
My other resources:
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
Diego's Miscellaneous Patches
GBA Intro Manager
View Public Profile
Send a private message to diegoisawesome
Visit diegoisawesome's homepage!
Find all posts by diegoisawesome
Find threads started by diegoisawesome
Ignore Posts by diegoisawesome