Thread: Research: Legacy
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Old November 7th, 2010 (8:19 PM).
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knizz knizz is offline
Join Date: Aug 2007
Posts: 192

Quote originally posted by sonic1:
Thats a asm Disassembler. Check it out here.

Its really sad that you're quitting rom hacking. You're a really good ASM hacker.
But that's your choice, so nobody can force you to continue.

I've seen your work, and its really huge and well researched, and a work you should be proud of. Now lets hope that the next generation of rom hackers make a good use of it.

But tell me something, what's that callback functions?What's their purpose?

With best regards, sonic1

First. Thank you for actually looking into it.

The callback functions are functions that are responsible for a certain part of the game and that are called PER FRAME via the "call_back" functions. Callback 1,2,4,5,6 have function pointers somewhere in RAM. Callback 3 is actually a list of function pointers. The most important callbacks are 2 and 3. I talked about them in my "gamemode"-thread. (middle and right column) When I look back I think the naming is stupid. Anyway. When setting breakpoints to find function-offsets in c3. Don't just make a breakpoint on the function that adds a function-offset to the list. Cause not all functions do it that way. You have to put a writing-breakpoint on each entry.

The link above is a bit outdated because when I wrote it I didn't know that c3
is a list. Here is the complete sequence of function-offsets in the c3-list during the intro

If not menioned otherwise these functions are triggered via 0807741C.

00000000 Copyright message 080ecab1 Intro starts. A star flies through the screen until it's in the middle. btw Did you know that the star uses the same ping-pong animation as the arrows in the bag? Its strange. 080ede05 The star continues and eventually leaves the view. The sparks blink. 080edeed Most particles vanish 0812e9f9 "Game Freak" appears on the screen 0812e9f9 The logo fades in 0812e9f9 "Game Freak" and the logo fade out 080ed0ad Grass 080ed141 Zoom in. 080ed40d Gengar vs. Nidorino 080ed429 Change of perspecive 080ed715 080ee201 080ed69d Nidorino makes noise 080ee025 Gengar hits Nidorino. Nidorino strikes back. The scene freezes. Zoom in. 00000000 08078c25 08078bed 080792c9 pokemon silloutte 080718b9 pokemon blink 080718b9 cyan ribbon 080718b9 orange and red ribbon 080718b9 pokemon blink 080718b9 all texts except title: press start (c) 2004 game freak inc 080718b9 pokemon blink 0807941d title and pokemon blink 0807941d Fire! ... Press A or START 08072235 Fadeout 00000000 0800c4d10800c705 (by 0800c5fe) screen turns gray 0812eb59 0812f0b1 (by 0812ee70) controls 0812f181 (by 0812f160) text fadeout 0812ef51 (by 0812f240) change first line (title, meaning of A and B) 0812f0b1 (by 0812f08e) controls (after page flipping) 0812f275 (by 0812f25e) controls fadeout 0812f33d (by 0812f31e) pause 0812f4a9 (by 0812f474) story 0812f72d (by 0812f71a) story fadeout 0812f7c1 (by 0812f7a4) pause 0812f881 (by 0812f860) oak fadein 0812f945 (by 0812f92c) oak: "Hello there. Glad to meet you. Welcome..." 0812f9ed (by 0812f9d4) oak: "This world..." 0812fa79 (by 0812fa5a) oak's pokeball appears 08072235 080f06a5 080f12e1 080f1371 (by 080f12ac) pokemon jumps out, screen turns white, " i" 080f13c1 (by 080f13a6) pokemon lands on the floor, " inhabited fa" 0812fb4d (by 0812fa9e) oak: " inhabited far and wide by creatures called Pokemon" 0812fbf1 (by 0812fbd8) oak: "..." 0812fc69 (by 0812fc4c) Textbox disappears 080f06a5 080f12e1 080f1371 (by 080f12ac) Pokemon returns into ball 080f13c1 (by 080f13a6) Remaining sparks disappear 0812fd79 (by 0812fd60) oak: "But first tell me a little about yourself" 08131339 0812fdc1 (by 0812fdb0) oak fadeout 0812fe89 (by 0812fe70) "Now tell me. Are you a boy or a girl?" 0812ffa5 (by 0812ff7c) BOY / GIRL 0812fff1 (by 0812ffda) 08130051 (by 0813003c) 081314dd 081300a1 (by 08130090) hero fadein 0800ca95 (by 0800c772) "Let's begin with your name. What is it?" 081303b5 (by 08130198) fadeout 0809f26d 0809e58d 0809dd89 Choose your name 08130465 "Right... So your name is ..." 08130555 (by 08130542) YES / NO 08131339 08130651 (by 081305ac) Menu and Character fade out 081306d5 (by 08130688) 081314dd 0813071d (by 08130708) grandson fadein 081301b1 (by 081307ba) "This is my grandson." ... move away 08130325 (by 08130216) name-multibox 08130465 (by 081303ac) "...Er, was it ??? ?" 08130555 (by 08130542) YES / NO 08130695 (by 081305f4) "Thats right! I remember now!" 08131339 081307d1 (by 081306c2) Grandson fadeout 081314dd 08130859 (by 08130844) Hero fadein 081308d1 (by 081308b2) "Let's go!" 08130915 (by 08130908) 08130a81 08130b11 08130981 (by 08130970) Shrink 08130bf1 (by 08130be0) Fadeout 08130c21 (by 08130c21) 00000000

The next thing I wanted to do is to type in the name of all script commands. ... Maybe I'll do it myself.

Firered IDA 6.5 DB:
VBA-M with lua scripting support
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