[Java] PoKeNation - a new PoKeMon MORPG
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November 19th, 2010, 09:52 PM
I rival Lance's.
Join Date: May 2010
Originally Posted by
I personally program robots for my robotics team. Now, in an embedded system with the lack of processing power and memory, you have to try to squeeze every "juice" out of the machine. That is when you go low level and optimize your self.
Of course, I don't think a low-level system like a Commodore 64 is exactly the target of this engine's running.
But I do agree that eventually, you'll want to go low-level in order to optimize the programming, and not be such a pain on people's computers.
(In my experience, Java is slower than C++, even in the most basic of operations, when they're coded the same way.)
There was a quote once - "Real Java is just as fast as C++ - the only problem is, nobody knows how to code Real Java."
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