The Plot Bunny Thread
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December 10th, 2010 (4:35 PM).
Central Coast - Australia
Indeed - there are advantages and disadvantages to either posting as you write something or writing it all before getting to posting. If the former, having some idea as to how the rest of the story will pan out may be useful so you avoid potential plotholes and whatnot, , but if you (or a reviewer) points out a problem that would mean some re-writing if you have the whole thing done already than you may need to do more work to fix that overall. But really, one should go with what feels best for them, I suppose - I've seen both ways work well, and work not-so-well. *shrugs*
Also here be Neiko Star's idea from...back in September:
I'm a big fan of fantasy and magic, but I can't write them to save my life. >.< The major problem is that it's hard for me to plot my stories out. I have a couple of ideas, but I really don't know what to do with them. I hardly have enough to write a story, but it seems like I'm just too lazy to take the time to plot the whole thing out. I mean, most of my 'idea's are actually just concepts, and I actually have no idea what the main plot or characters are. I don't expect to get a substantial plot out of this, but I'd appreciate it if somebody just gave me a few pointers or recommendations.
Idea #1: The Book of Spells contains spells and incantations. There are 100 pages, and ten spells per page. The Book of Summons contains the list of supernatural creatures you have signed contracts with. You can sign up to 500 contracts. Then there's a third book, a book used to store magical items and such, though I haven't come up with a name for it yet. Each mage starting out will get one spell, one contract and one item. The first space on the first page of every Book is framed with fancy gold curves. That's where they go. The first spell is nearly always unique to the user. The first contract you sign is different than others, because it's a blood contract, so the beast is bound to you for life. Every time you master a spell, it becomes engraved in your Book of Spells. The Books are written in an ancient rune language (haven't found a name yet). Each mage has their own Frequency (not sure about this name either) of Resonance. Resonance is when you pulse your magic through something, and Frequency is like fingerprints of your magic, unique to a single person. The person's Frequency is inscribed in runes on the cover of the Books. Only the user's Frequency can unlock the Books. The Books are white and colourless when you receive them. When you unlock them for the first time, it takes a huge burst of magic. If you manage to unlock them, they'll get their own colour, depending on the branch and type of your magic. It is the goal of each mage to complete their Books. Everybody has their Books, as they are part of one's soul, but not everyone can unlock them. That means only those with a powerful and pure Resonance can become mages. That's pretty much all I have right now.
Ugh, I have to sleep now, I'll post the rest of my ideas tomorrow morning...
On first glance - what are the actual purposes of contracts - I feel that could be further established for instance, and what sort of creatures (beyond 'supernatural' as mentioned) does one make contracts with as well? Is there any reason for the 10 spells per page, 500 contracts, etc limits mentioned here as well? (For instance is thre anything stoppoing one for using a different book, or fitting more, or indeed less than 10 spells on each page? And as you said you'd be 'the rest of your ideas later, so you might as well do that too I suppose, in case some clarifies some of those questions. =p
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