Thread: Development: New map names in FR
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Old December 27th, 2010 (03:41 AM). Edited December 28th, 2010 by Jambo51.
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Jambo51 Jambo51 is offline
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Quote originally posted by Team Fail:
So, are you saying here that we cannot have more than FF (255) maps or map names unless it can be expanded?
Without rewriting the routine in a fashion similar to what I have above (Obviously, that's just a small example of what we'd need to do, not a full routine), we cannot have more than 0xFE (254) maps (as there needs to be a null map for the routine to work).

I forgot this when I posted that info last night, will modify momentarily.

We CAN have more than that, but it'd require substantially more work.

EDIT: First test, modified the limiting byte at 0x080C4D8A to 0x6D and repointed the various tables. On entering a map with 0xC5 as it's header (the previous upper limit) it correctly loaded a tester name. However, the world map simply crashes upon an attempt to load it, so I've clearly missed something important out. (Obviously, I also upped the limiting bytes for the world map routine too).
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