Thread: Research: Let's research the OAM-System
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Old January 3rd, 2011 (09:58 AM). Edited February 9th, 2013 by knizz.
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knizz
 
Join Date: Aug 2007
I found the oam-structures for the game-freak-star in the intro.

Code:
0840BC2C oam_star:       oam <0, 0, 0, 0x40, 0x800, 0>
0840BC34 oam_sparks:     oam <0, 0, 0, 0, 0x800, 0>
0840BC3C anim_spark_1:   animation <0, 0,  4, 0> @ 0
0840BC3C                 animation < 1, 0,  4, 0>@ 1
0840BC3C                 animation < 2, 0,  4, 0>@ 2
0840BC3C                 animation < 3, 0,  4, 0>@ 3
0840BC3C                 animation <0xFE, 0xFF, 0, 0>@ 4
0840BC50 anim_spark_2:   animation <0, 0,  4, 0> @ 0
0840BC50                 animation < 1, 0,  4, 0>@ 1
0840BC50                 animation < 2, 0,  4, 0>@ 2
0840BC50                 animation < 3, 0,  4, 0>@ 3
0840BC50                 animation <0xFF, 0xFF, 0, 0>@ 4
0840BC64 animtable_sparks:.long anim_spark_1,anim_spark_2@ 0
0840BC6C tpl_star:       object_template <0, 0, oam_star, animtable_empty, 0, off_08231CFC, oac_star+1>
0840BC84 tpl_sparks:     object_template <1, 1, oam_sparks, animtable_sparks, 0, off_08231CFC, oac_sparks+1>
Write 0840bc6c/0840bcbc/0840bcdc to 080EDDD8 and LOL.
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