GBA ASM Programming
View Single Post
January 6th, 2011 (01:07 PM).
Join Date: Jul 2010
Quick question. When you load the status byte and want to separate the 3 sleep bits, why not just and it by 7? I'm just starting out with assembly but I was wondering why you shifted the bits to clear instead of just using and.
View Public Profile
Send a private message to NintendoBoyDX
Find all posts by NintendoBoyDX
Find threads started by NintendoBoyDX
Ignore Posts by NintendoBoyDX