256/240 color Titlescreen (Firered)
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January 7th, 2011 (07:26 AM).
Working on KARL3DS
Join Date: May 2009
Location: Hoenn Safari Zone
Quote originally posted by
I'm sorry, but your tutorial seems a bit rushed. Some parts you barely explained, and that makes it really hard to follow.
My final result was completely messed up, due to the fact that half the time I was just so confused about what you were trying to say.
Like, for example;
Then go on like that and hit replace until you had all 16 indexes."
Go on like what? I don't understand. In the first one you were supposed to just import the palette, and in the second you were supposed to click the arrow.
So should I click the arrow for all the others? Or..?
And this too;
Then go to offset
00EAB8C4 click it on 256 colors then click import bitmap.
Then this popup should appear:"
You skipped the whole import bitmap step, what are we supposed to import?
Sorry if I'm sounding slightly rude.. I trust that you put effort into this. But please explain a bit further, some people are completely new to this.
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I think he kind of rushed that too. So for each index, find the offset in the box below that post, and replace each index spot with the right index in your custom pallet.
CitrAGB, a GBA emulator for 3DS!
Replacing GameFreaks Introduction (Custom Intros)
Script Editor Advance
ASM Programming Tutorial
Using Berry Bag for Item Selection
Using Normal Bag for Item Selection
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