Thread: Development: Sideview Battle Style
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Old January 23rd, 2011 (10:39 PM).
miksy91's Avatar
miksy91 miksy91 is offline
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Practically it requires ASM but you may not need to know anything about ASM to do it. I believe there are two bytes which tell the (x,y) location of upper-left corner of pokemon of each sizes (in 2nd gen, there are three different picture sizes: 40x40, 48x48 and 56x56), and their (x,y) locations are that way of course different.

So, you'd have to find those bytes and my modifying them, the pokemon would be located in different part of the battle screen. Those bytes should be part of the ASM script which loads the stuff that happens in the battle. However, there is no need to figure out how the ASM script works itself.

Then again, I may be wrong but this is one way it can be implemented in the game.
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