Hacking the PokéNav (map data, phone data, etc.)
View Single Post
February 6th, 2011 (4:28 PM).
Join Date: Dec 2007
Location: Goldenrod City, Johto
Well, first things first: the phone.
At 0x6252A8 is a list of pointers. Following one of these pointers will lead to some data in the order of:
[byte - type] [byte - location] [hword - flag to check if in PokéNav] [word - pointer to trainer class name] [word - pointer to name] [word - pointer to 2nd array]
[word - pointer to text] [hword - flag to check to see if this message should be shown] [hword - flag to set after this message is shown]... until 00 00 00 00 FF FF FF FF.
I'm attempting to do something else ATM, so I'll try to post more some other time.
My other resources:
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
Diego's Miscellaneous Patches
GBA Intro Manager
The Secret Sauce: Triple-Layer Tiles
View Public Profile
Send a private message to diegoisawesome
Visit diegoisawesome's homepage!
Find all posts by diegoisawesome
Find threads started by diegoisawesome