How to compile optimized C, C++ Code for GBA
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February 12th, 2011 (2:30 PM).
Originally Posted by
This is not correct.
But it may (or may not) be close enough for your purposes; I don’t know enough about LLVM to comment.
I do like LLVM. It’s nice to finally see some competition to GCC, which is a bloated mess and a nightmare to build.
It simply means that the only platform-limitation is in your own code and not the compiler or llvm-representation. In other words: Your code will only work on the GBA when you write for GBA.
Platform-independent enough for my purposes.
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