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Old February 24th, 2011, 12:01 PM
peter1507
Beginning Trainer
 
Join Date: Feb 2011
Gender: Male
I am not really sure where to post this, so I am going to try it here because it seems the most appropriate place.

So I am sure if anybody has done this. In this editor you can modify your attacks but under your options you have Effect. There are plenty of options and many of them are just numbers. So i have searched out what each number does. This is a rough work of what I did (took me several hours too hence I decided if anyone needs this then you can get here).


# - ????? means I could not find the corresponding attack (maybe there is not attack)
Sp means speed
att means attack
sp att means special attack
sp defense
def means defense
para means paralysis

You can get a basic idea of what it does...

213 - Camouflage (change type, depending one enviorment)
212 - dragon dance, att, sp, plus 1
211 - sp att, sp def plus one (calm mind)
210 - 50% for fire, both sides, last until user switched out
209 - POISEN TAIL, increased crit, 10% poisenù
208 - bulk up: +1 def, att.
207 - sky uppercut: can hit damage while opp uses fly, bounce.
206 - cosmic poer: 1+: def, sp def,
205 - Tickle: -1: def., att.
204 - lowers sp. att. by two stages (user)
203 - weather ball
202 - poisen fang, BADLY Poisen 20%
201 - mud sport: %0% less electric, until poke is swtich out who uses it.
200 - Blaze kick, 10% burn, inc. crit.
199 - teeter dance (confuses) (double, all poke on field)
198 - VOLT TACKLE, recoil: 1/3, 10% para (Pichu, light ball)
BUT NO with rockhead (aka like 48)
197 - secret power (30% causing secondary effect)
196 - LOW KICK, heavier targer = more damage
195 - snatch
194 - grudge (like dest. bond but user not die instead final move to 0 PP)
193 - refresh
192 - imprision
191 - skill swap (switch ability (NO Wonder Guard)
190 - Erupotion (max 150 base power), higher HP, more base power
189 - Endeavor
188 - Knock Off
187 - Yawn
186 - Brick Break
185 - Revenage (double when attacked first)
184 - Recycle
183 - Magic Coat (bounces back, status elements (not teeter dance))
182 - Superpower (att, def (-1 each))
181 - Ingrain (1/16th HP)
180 - Assist
179 - Wish
178 - Role play (replaces ability (NO Wonder Guard)
177 - Trick (switch items)
176 - Helping hand
175 - Taunt (only offensive)
174 - charge (only Elec. will do twice after charge)
173 - nature power
172 - follow me
171 - smellingsalt
170 - focus punch (decreased priority move)
169 - facade
168 - Memento
167 - Will-O-Wisp (burn (no fire))
166 - Flatter
165 - Torment (no twice same move)
164 - Hail
163 - ???????????????????????????????????????????????
162 - Swallow
161 - spit up
160 - stock pile
159 - uproar
158 - fake out
157 - Softboil, MILK DRINK
same as(32), can be used outside(take away HP to restore other poke HP)
156 - +1 def, FAIL when +6, or more than 999), ingore by crit., X2 when after used
ROLLOUT, and ICE BALL. Cannot be BATON PASSED
155 - FLY, BOUNCE!: 30 para.
154 - Beat up
153 - TELEPORT (FAIL: WARP; WHIRLPOOL, SHADOW TAG, AND TRAINER BATTLE).
teleports out of dungeons, ect. to healing spots.
152 - THUNDER, double to bounce (155). 100% when rain dance, 50 sunny day, 30% para,
NO paras by sub
151 - SOLARBEAM, sunny day only 1 turn. 1/2 damage by rain, sandstorn, hail)
150 - 30% flinch, X2 target minimized (same as 31)
149 - ???????????????????????????????????????????????????
148 - DOOM DESIRE!!!, like future sight (take account sp att, sp def when selected,
and prepared, IGNORES immune, weakness, resistance, STAB, NO crit hit)
CAN HIT through: WONDER GUARD, ( and hit PROTECT, DETECT, NO when first used),
can knock out with ENDURE, cannot stack and target mult. times
147 - ???????????????????????????????????????????????????????????????????????
146 - Twister: flinch 20%. Like gust it will do double when in arial stage of bounce,
and fly.
145 - skull bash, one turn selected it will raise def by one (def +1 when selected)
144 - Mirror Coat: like counter but in sp.
143 - Psych UP: All stats changes (negative and posetive) will be copied.
142 - BELLY DRUM ( 50% HP lost BUT att is to: +6 att gained), fail when user less
then 50% HP
141 - ?????????????????????????????????????????????????????????????????
140 - Ancient Power
139 - Metal claw. 10% att +1 (you)
138 - Def +1 (own)
137 - Sunny Day
136 - Rain Dance
135 - Hidden Power
134 - Moonlight
133 - Synthesis
132 - Morning sun
130 - ALLWAYS 20 damage (immune to ghost when normal)
129 - RAPID SPIN (spikes go away, wrap, bind, ect too)
128 - PURSUIT
127 - BATON PASS
126 - Magnitude: Adverage Base Power: 71. (double when opp uses dig)
Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%
125 - FLAME WHEEL, SACRED FIRE 10% burn and will unfreeze (thaw) poke1
124 - Safeguard: no status condition for 5 turn can be caused excpet for special
abilities, held items, self inflicted statuses. (NO block Yawn if allready used).
123 - FRUSTRATION: Same as Return (121) but with less happy = more base power.
122 - Present: Heal foe 80 HP OR damage with base power 40 OR 80 OR 120.
121 - Return: Base power is 0 - 102. More happy = more base power.
120 - ATTRACT: Works only on opposite sex. Opp. becomes influcuated (NO: SAME gender
no gender ones. Except MEW can ONLY attract other sexless ones).
119 - FURRY CUTTER: each time used power doubles (misses or switch out who uses it
then reset) (after 5 turns, power wil remain same (max is BASE POWER * 16))
118 - Swagger: raise opp. att by 2 (+2) and confuses it. when allready confus then
just increase att by 2 (+2). OWN TEMPO will just raise att by 2 (+2), can not be
confused
117 - ROLLOUT: 2-5 hits, Doubling power each time for succesive hit. Defense curl makes
it double the power when used by poke previouslt and not switched out.
116 - ENDURE: will not faint for a full turn. 50% less each time used in succesion.
115 - SANDSTORM! 5 turns, clears any weather effect, 1/16 to all poke ECXEPT:
Steel, Ground, Rock BUT not when doing DIG. SAND STREAM cause Sandstorm
SAND VEIL (1+ evasion (25%), immune to it). MOONLIGHT, MORNING SUN restores
ONLY 1/4. DIVE will not be hit. WEATHER BALL will be rock type.
114 - Perish Song: Both poke will defeat in 3 turns (NO: SOUNDPROOF BUT still in effect
(by both (either with Soundproof or not) when poke batton passed).
113 - FORESIGHT: Normal, Fighting can damage Ghost, bring evans to 0
112 - ????????????????????????????????????????????????????????????????????????
111 - PROTECT, DETECT (50% decrease the succesion when consequvetly, no with
weather, status alliments (obtained last turn), PERISH SONG)
110 - ???????????????????????????????????????????????????????????????????????
109 - CURSE, (no ghost, +1 at, def, -1 sp (FAIL when not target)),
(ghost, 50% HP LOSS, 1/4 loss opp (can faint while using it))
108 - Minimize (recieve double damage for STOMP, +1 evasion, fails when allready 6+)
107 - NIGHTMARE (works only when opp sleep (reduce 1/4 every turn)
effect ONLY continue when put to sleep same turn
106 - SPIDER WEB, MEAN LOOK (opp can not escape (batton pass can but will cary),
can only escape when opp has RUN AWAY.
105 - COVET, THIEF, steels item (no for mail, when opp. uses on you, you hold item,
opp. no item, NO STICKY HOLD)
104 - Triple kick, inflicts damage 3 times in a turn, base power of each succesive hit
increases by 10 (?, maybe double),
(each has own accuracy check and when miss then end turn)
103 - QUICK ATTACK, MACH PUNCH
102 - Heal bell: NO with SOUNDPROOF. Double battle teamates and your own party
(own poke) are cured of sleep, poisen, para, freeze, burn.
101 - False Swipe: Can not go below 1 HP (will break sub and not leave decoy with 1 HP)
100 - SPITE (last opp move reduced 2-5 PP)
99 - FLAIL, REVERSAL (Lower your HP, stronger base power)
98 - DESTINY BOND: Defeats opp. by direct attack (NO to end turn like Leach seed,
Future sight). Double, one who is affected will knock out (who does the knocking out
since both are selected (partner does NOT count))
97 - Sleep Talk: Only when user asleep then select randomly 1 move that your poke
knows and execute it (other than Sleep Talk, Assist, Bide, Bounce, Dig, Dive, Fly,
Focus Punch, Metronome, Mirror Move, Skull Bash, Sky Attack, SolarBeam, Razor Wind,
or Uproar).
96 - ??????????????????????????????????????????????????????????????????
95 - SKETCH, (can not sketch struggle (only move)
94 - MIND READER, LOCK-ON (next attack will not miss even when fly, dig, ect.)
BUT will/can when switched out, opp uses DETECT, PROTECT
93 - CONVERION 2, change type to immune/,/ resistance to move last hit by
92 - SNORE, only works when sleep, 30% flinch
91 - Pain Split.
90 - ENCORE (4-8 turns)
89 - COUNTER (no for sub)
88 - PSYWAVE, typless damge, NO dark (IMMUNITIES), 0.5-1.5 times (user level) = attack
(X + 5) × (User's level / 10) (X is 0-10 (at LEAST 1 damage (1 HP))
87 - damage=level (NO for immune and get NO STAB)
86 - DISABLE, (1-8 turns, rage build up when disable failed (81))
85 - SPLASH
84 - LEECH SEED (double battle (only one who uses it gets healed, 1/8 gained,
129 (rapid spin) lost leech seed, NO grass!. toxic plus this then increase more)
83 - METRONOME, will allways use NORMAL PRIOITY, (FAIL MOVES: Assist, Counter, Covet,
Destiny Bond, Endure, Focus punch, Helping hand, follow me, mimic, mirrow move,
mirrow coat, protect, snatch, sleep talk, sketch, struggle, their, trick, METRONME)
82 - MIMIC, mimics the last move of opp., FAILS by STRUGGLE, SKETCH, METRONOME(83)
81 - Rage, Traget by disable (miss/fails, user attacks, 1 + att.)
80 - HYPERBEAM (recharge after used) IF TRUANT then slacking off turn = recharge turn
79 - SUBSTITUE, ... and 25% of HP to make one
78 - Vital Throw: DECREASED PRIORITY MOVE. BEFORE: FOCUS PUNCH and other decreased
ones. Will never miss unless opp just used fly, dive, dig, bounce).
77 - 20% poisen (NO With steele, poisen types, substition, and major status elemetns),
twice per turn, bide,counter only count 1 hit.
76 - 10% confused, NO allready confused and/or OWN TEMPO
75 - SKY ATTACK, 30% flinch
74 - ?????????????????????????????????????????????????????????????
73 - MUD-SLAP: opp Acc lowers by 1 (-1 acc to opp)
72 - PSYCHIC (10% low sp def, NO when -6, 1, sub) !!!LUSTER PURGE: 50 % low target sp def
71 - mist ball: 50 % low target sp att
70 - BUBBLE BEAM (10% low speed, NO when -6, 1, sub)
69 - both opp. in double battle, 10% low defense, NOT when -6 def., sub.)
68 - 10% low attack (then like 70)
67 - PARALYZES, but no when major status aliments and no when thunder to ground, ect.
66 - POISENS, No by steel, poisen, sub.
65 - Reflect, same as 35 but only for att.
64 - SPIKES: 3 times set (each increasing damage)(1 layer: 12.5%, 2 layer: 18.75%
3 layer: 25%). NO: Flying, LEVITATE, MAGIC GUARD, Rapid Spin (removes target area only)
63 - ????????????????????????????????????????????????????????????????????
62 - Fake tears: -2 sp. def
61 - ????????????????????????????????????????????????????????????????????????
60 - COTTON SPORE, SCARY FACE -2 sp by opp (fail when -6, 1, sub, MIST)
59 - opp. def -2 (SCREECH), ignored crit. hits (the effect), FAIL: MIST, sub, 1, -6
(and SOUND PROOF, i guess)
58 - CHARM (-2 att by opp poke)
57 - TRANSFORM
56 -??????????????????????????????????????????????????????????????????
55 -??????????????????????????????????????????????????????????????????
54 - sp. def. +2, ignore crit. hits, (no for +6, 999)
53 - Tail Glow *2 sp. att.
52 - sp +2 (no for allready +6 or beyond 999)
51 - def +2, ignored crit hits, FAIL when beyound 999, and/or +6
50 - ack +2
49 - target becomes confused (NO with OWN TEMPO,
SOUND PROOF (for supersonic), Substitute)
48 - (1/4 loss total of user damage) ((take down, submission, struggle))
(break sub no recoil)
47 - focus energy, 400% for crit hit (quadrupled)
46 - No main statud modi. by opponent (mist)
45 - jump kick (1/8 when miss)
44 - 2 normal hits (double kick)
43 - increased crit.
42 - Bind (2-5 and hold in place, damage over time)
41 - ALLWAYS 40
40 - SUPER FANG (50 % of opp HP (typeless, but STILL IMUNE),
does 1 HP when opp has 1 HP)
39 - Razor Wind
38 - 1 Hit-KO
37 - REST, restores to full HP, sleep for 3 turns after it has used
(cures major status allimants)
36 - TRI ATTACK, 20% (COMBINED) of:
BURN, FREEZE, PARA (has only 6.67% chance to inflict each)
35 - Light screen (1/2 special damage, ingored by crit. hits, will be removed when used
BRICK BREAK (opp.) (DOUBLE: both poke reduced sp. att. by 1/3) (aka 65)
34 - pay day
33 - toxic
32 - Recover (+50% HP)
31 - 30% flinch ONLY when go first!NO:with subsistutution
(and go last by ROlling kick, bite, ect.).
30 - CONVERSION, (NO SNATCH (SNATCHED by opp), change into ??? type.)
Turns into 1 user's move's type.
29 - 2 to 5 hits
28 - whirlwind, roar
27 - 2-3 turns (randomly chosen), can't switch out while using it, after confused
only when fully excuted
26 - BIDE (stores for 2-3 turns (chosen randomly) (NO stab and no hit ghost (immunity)
BUT can attack while opp are dig, fly) not affected with evasion, accuracy.
sleep, flinch, freeze will pause ONLY. ... (something about last turn
attack and calculations)
25 - Haze, affects all poke on field on double?, resets all stat levels to 0.
24 - Sweet scent: evasion of opp lower by 1 (opp evas -1)
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