How to compile optimized C, C++ Code for GBA
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March 1st, 2011, 05:36 PM
Join Date: Jan 2008
Location: In my mind.
ohai how did I not see this thread?
nifty nifty, but does it have things like malloc and new built in (for C/C++ respectively)?
I mean, making my own malloc in asm would be as simple as using my FS code and making it into code that...works on a GBA, but you know, it's nice to avoid that. haha. I sound like I don't know what I'm talking about, but I do! ... yea! XD
★ full metal.
I like to push it,
and push it,
until my luck is
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