Thread: Development: Animating the FireRed titlescreen.
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Old March 28th, 2011, 05:08 AM
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Full Metal
C(++) Developer.
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Join Date: Jan 2008
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OH! I thought that was a decimal twelve, which I thought was odd. Awesome, thanks.

Okay...I must be doing something wrong.
I inserted my routine, and adjusted the original as you recommended ( I remembered to add 1 to the offset ) and I can view the titlescreen, and continue to the continue/new game screen. However...the swi function I think is causing some issues. It's copying *way* too much data, and it looks corrupt in the tile-viewer. ( I did insert two frames using unlz.GBA )



The Title Screen as it appears now.


Tile Viewer.
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Last edited by Full Metal; March 28th, 2011 at 01:58 PM. Reason: Your double post has been automatically merged.
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