Thread: Development: Animating the FireRed titlescreen.
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Old March 28th, 2011 (5:08 AM). Edited March 28th, 2011 by Full Metal.
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Full Metal Full Metal is offline
C(++) Developer.
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Join Date: Jan 2008
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OH! I thought that was a decimal twelve, which I thought was odd. Awesome, thanks.

Okay...I must be doing something wrong.
I inserted my routine, and adjusted the original as you recommended ( I remembered to add 1 to the offset ) and I can view the titlescreen, and continue to the continue/new game screen. However...the swi function I think is causing some issues. It's copying *way* too much data, and it looks corrupt in the tile-viewer. ( I did insert two frames using unlz.GBA )

The Title Screen as it appears now.

Tile Viewer.

★ full metal.

I like to push it,
and push it,
until my luck is over.
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