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Old March 31st, 2011 (12:06 PM).
Beginning Trainer
Join Date: May 2009
Quote originally posted by Drayano:
Oh right I see. Yeah, what Foul Play does is that it's a regular 95 base move, but rather than using the user's Attack stat to calculate damage it uses the opponent's instead.
why not just change the attack so that it is just a 95 power dark move with a 10% chance of flinch sort of like a dark physical flamethrower?
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