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Old April 2nd, 2011 (02:49 PM).
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Pogeygothaxed
Pokémon exDeltaSpecies Creator
 
Join Date: Jun 2009
Location: Too far away from my girlfriend.
Age: 24
Gender: Male
Nature: Adamant
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Quote:
Originally Posted by JJames19119 View Post
I'm posting to notify everyone expecting an Emerald port of this that there will be none. At least, not from me.

No, it isn't that I got lazy or anything, trust me, I tried. Emerald's mechanics are a mess. Everything was reorganized and more over, a lot of vital parts that were changed in Fire Red's code are completely missing in Emerald's code. I tried my best to reverse engineer a lot of it, but I am unskilled in ASM, as all my hacking expertise, if you can call it that, mainly deals with hex editing, something that isn't qualified to make this work for Emerald.

So I'm going to offer my deepest apologies to anyone expecting to see this for Emerald. Trust me, I wanted to get it working for Emerald myself, as a friend of mine really wanted it. But I don't think it's a job that's within my boundaries. Hopefully, someone who's really, really good at ASM can take a whack at it.
Emerald always gets the shaft. >: btw, if the "mechanics are reorganized" then how come whenever you open it in a MoveEditor it's in the same order as the other games? Same with effects, etc. I understand they have different offsets, but they still use the same bytes to define what they do and where they are. x_x?
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