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April 25th, 2011 (7:21 PM).
Join Date: Mar 2009
I was just wondering if there was a way we could take special 0x156 for the ghost Pokemon battle in Fire Red and remove the beginning where it has the silph scope identify the ghost - basically just have it open up with the Pokemon identified and no ghost message.
This would be essentially the same as having an uncatchable Pokemon. I'm using JPAN's engine, which allows pretty much any Pokemon to appear, but I want to use it to make various special Pokemon appear in wild battles as actual Pokemon (not ghosts) that are not intended to be captured by the main hero
Having the silph scope or not shouldn't be a problem, since you can just give that to the player before the special and remove it afterwards.
I know there would be some ASM involved, but I'm hoping it wouldn't be overly complicated.
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