The 4th gen class split in 3rd gen
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April 26th, 2011 (5:44 PM).
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Emerald always gets the shaft. >: btw, if the "mechanics are reorganized" then how come whenever you open it in a MoveEditor it's in the same order as the other games? Same with effects, etc. I understand they have different offsets, but they still use the same bytes to define what they do and where they are. x_x?
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just because the games mechanics are reorganized doesn't mean that the program will convey it differently
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