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Old May 7th, 2011 (03:06 PM). Edited February 15th, 2012 by E.C..
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E.C.
 
 
Join Date: Jan 2011
Location: Charicific Valley
Gender: Male
Nature: Bold
Quote originally posted by Fireworks:
This whole page is making me cringe with all of the lazy reviews. People, the first page states what sort of ratings are not acceptable. "10/10 wow very good best I've ever seen omg" is not going to help ANYONE improve. So let's get some proper reviews out there.



Big straight square for a border contrasting into trees scattered all over the place does not look good. The trees seem just randomly placed to fill up space, and even then there's still a lot of empty space. Particularly in the actual city part of the map. The houses and labs (why so many labs?) Are all too spaced out. The parts at the right and the bottom don't have enough lampposts in comparison to the rest. Sandy paths are really straight and pointless, and the flower and shrub placement is very bad. Again, just scattered carelessly. Also that Gym looks a little lonely down there :\. And the shadows I think are far too big, just like the map. My biggest suggestion would be to make the map much smaller, because big doesn't mean better (except for some things but that's offtopic), so make it smaller and you won't have to scatter things all over the place to fill up empty space. Oh, and sideways stairs don't really work on advance generation hacks :\.



Again, bigger than it needs to be. You have gotten better with the random tree placement, but the right and the bottom still seem really empty, and will have border errors. Why is there rocks in the forest? They seem pretty pointless, and why you have a gave slapped on to one of the trees is beyond me. Flowers, shrubs, tree trunks, mushrooms, water...they all seem such randomly placed. And the sandy paths have the same problem as your other map. Again, make the map smaller so you won't have to try and scatter stuff everywhere to fill space.



Despite being natural styled, I really like these two maps. I don't know what iy is, but I do. Watch out for the sideways steps though.



I can't find the entrance. Or is it the end? The answer depends on how you look at life. Lol but seriously the entrance needs to be more visible. Sandy paths seem too random and straight, and the tree placement is going to look awkward when the player is near the edges. The only other problem I can think of is that it seems to big. Not big and empty, just...big.

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Whew, time for a couple o' my own maps now. Let's just hope I get a better rating/review than most of the ones on this page xD.
Also first post in this thread in May.

Map Name: Chroma Town
Map Game: Pokemon ________ edition (fill in the blanks and it can be whatever you want)
Credits: http://altariaking.deviantart.com/journal/39772944/
Comments: First Town of my hack, Pokemon ________. Player's house at bottom right, rival's house at top left, lab at right, and NPC's house at bottom left. Here you get your first Pokemon, encounter the evil team doing evil stuff, and start of your Pokemon adventure, to become the champion of the Duoso region! Awesome, right? Also the player can't see the sea (lol) or the part at the right, which is why I didn't bother too much there.
Map:
Spoiler:


Map Name: Route A
Map Game: Pokemon ________
Credits: See above
Comments: Refer to the last time I showed this map. Cba finding it, so don't be lazy like me.
Map:
Spoiler:
for the first map, add some rocks on the water, although no one will see most of the bottom part of the map, so scratch that out, your tree placement is well, just regular, nintendo style, can't say much about that.
the second map looks really good for a small route, simple, and looks awesome, i give the first a 9/10 and the second a 9/10 as well.

map name: none
rom base: fire red
hack: pokemon raging fury
comments: one of the towns in the hack.
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