Why the really tall grass doesn't work in firered and how to fix it.
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May 22nd, 2011, 08:18 AM
Join Date: Aug 2007
I think that the ashgrass is also available via behaviourbytes but deactivated just like the tall grass. Finding a patch for that shouldn't be hard.
I'll make one if I have time. And thank you Derlo for the animation-number of the ashgrass.
Firered IDA 6.1 DB Feb 8:
What I do:
VBA-M with lua scripting support
Dysfunctional Systems Episode 1 Opening
When you don’t create things, you become defined by your tastes rather than ability.
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