Why the really tall grass doesn't work in firered and how to fix it.
View Single Post
May 22nd, 2011, 12:18 AM
Join Date: Aug 2007
I think that the ashgrass is also available via behaviourbytes but deactivated just like the tall grass. Finding a patch for that shouldn't be hard.
I'll make one if I have time. And thank you Derlo for the animation-number of the ashgrass.
Firered IDA 6.1 DB:
VBA-M with lua scripting support
(no longer in development)
View Public Profile
Send a private message to knizz
Find all posts by knizz
Find threads started by knizz
Ignore Posts by knizz